{"id":17798,"date":"2026-08-24T12:02:31","date_gmt":"2026-08-24T11:02:31","guid":{"rendered":"https:\/\/fusionarena.ch\/fear-in-vr-games-and-why-thats-exactly-what-brings-teams-together\/"},"modified":"2026-08-24T12:03:12","modified_gmt":"2026-08-24T11:03:12","slug":"fear-in-vr-games-and-why-thats-exactly-what-brings-teams-together","status":"publish","type":"post","link":"https:\/\/fusionarena.ch\/en\/fear-in-vr-games-and-why-thats-exactly-what-brings-teams-together\/","title":{"rendered":"Fear in VR Games \u2013 And Why That&#8217;s Exactly What Brings Teams Together"},"content":{"rendered":"\n<p><a href=\"https:\/\/www.linkedin.com\/in\/ronnytobler\/\" target=\"_blank\" rel=\"noopener\"><\/a>An elevator descends into a narrow, dark hole. Your head knows: This is just a room with trackers and a headset. Your body believes something else. Your pulse rises, your hand reaches for your colleague&#8217;s shoulder. Someone laughs nervously, another looks away. Later, almost everyone laughs about it.<\/p>\n\n<p id=\"ember333\">That&#8217;s what a good VR experience is all about. Fear in the game doesn&#8217;t burden a team. It brings them closer together. What people fear varies: animals in the game, tight or enclosed spaces, elevators, small hatches, spider webs in the virtual light. Fear is a very personal thing. The person next to you rarely fears the same thing. Some only realize it in the moment itself.<\/p>\n\n<p id=\"ember334\">I&#8217;ve been observing this for years in our arenas. People without fear rarely say &#8220;It&#8217;s just virtual.&#8221; They stand still and speak reassuringly. The trust from that moment often carries back to the office.<\/p>\n\n<p id=\"ember335\">Mel Slater, VR researcher at the University of Barcelona, has studied this for years: When a virtual body is threatened, the brain responds with a stress reaction just like it would to a real threat. Consciously you know: Just a game. Part of the nervous system still reacts as if it were real\u2014heartbeat and hand sweat measurably increase. Such a reaction can hardly be artificially created in a meeting room.<\/p>\n\n<p id=\"ember336\">That&#8217;s the difference from an ordinary team outing. Bastian, Jetten, and Ferris showed in a widely cited 2014 study: Shared stress increases trust and cooperation more strongly than shared pleasant moments. Those who go through tension together are more likely to cooperate afterward. For a team that otherwise only sees each other in meetings, this is a rare dose of shared tension.<\/p>\n\n<p id=\"ember337\">The creepy moments in our full-body VR team events are therefore not a disruptive factor that should be designed away. They&#8217;re the reason why a team relates to each other differently after the session than before. That turns a nice afternoon into more than just a nice afternoon.<\/p>\n\n<p id=\"ember338\">If you want to experience this yourself, find the options at VR Center Basel <a href=\"https:\/\/fusionarena.ch\/en\/basel\/\">https:\/\/<\/a><a href=\"https:\/\/fusionarena.ch\/en\/basel\/\">fusionarena.ch\/basel\/<\/a> VR Center Bern <a href=\"https:\/\/fusionarena.ch\/en\/bern\/\">https:\/\/fusionarena.ch\/bern\/<\/a> and VR Center Zurich <a href=\"https:\/\/fusionarena.ch\/en\/zuerich\/\">https:\/\/fusionarena.ch\/zuerich\/<\/a><\/p>\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n<p id=\"ember339\"><em>Sources: Bastian, Jetten &amp; Ferris (2014), Psychological Science \u2013 &#8220;Pain as Social Glue: Shared Pain Increases Cooperation&#8221;; Mel Slater, University of Barcelona, research on presence and virtual threat response in VR.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An elevator descends into a narrow, dark hole. Your head knows: This is just a room with trackers and a headset. Your body believes something else. Your pulse rises, your hand reaches for your colleague&#8217;s shoulder. Someone laughs nervously, another looks away. Later, almost everyone laughs about it. That&#8217;s what a good VR experience is [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":17799,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-17798","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/posts\/17798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/comments?post=17798"}],"version-history":[{"count":1,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/posts\/17798\/revisions"}],"predecessor-version":[{"id":17800,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/posts\/17798\/revisions\/17800"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/media\/17799"}],"wp:attachment":[{"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/media?parent=17798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/categories?post=17798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fusionarena.ch\/en\/wp-json\/wp\/v2\/tags?post=17798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}